How to Develop applications for the Apple iPhone

Oct 14, 2010 05:30 PM
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This is a lengthy, detailed series on iPhone development, for which you'll need an Intel-based Mac computer, running Mac OS X 10.5 (Leopard) or higher. Then, before you actually get started developing for the iPhone, you'll need to register as a developer with Apple. Then, you'll need to download Xcode and the iPhone SDK. Once you have all this, you can start developing iPhone applications!

1. Installing Xcode and the iPhone SDK

2. Adding a text label to the screen

3. Make a sweet app icon

4. Beginning user interaction

5. Coding the action methods

6. Connecting outlets and actions

7. More on user interaction

8. Adding images and text fields

9. Getting rid of keyboards

10. Make sliders

11. Finishing the slider program

12. Segmented controls

13. Coding the switches method

14. Running the segmented controls program

15. Create action sheets

16. Make alert boxes

17. Autosizing and autorotation

18. Size inspector

19. Manually positioning objects

20. Finishing the program with bigger buttons

21. Intro to multiview apps

22. Working with the SwitchClass

23. Changing MainWindow.xib

24. ViewDidLoad method

25. Crap loads of code

26. Finishing the multiview app

27. Intro to pickers

28. Adding a root controller

29. Adding the picker

30. Finishing the date pecker

31. Single pecker

32. Creating the array for singlePecker

33. Finishing the program

34. Save data

35. Saving files

36. Loading the files

37. "Don't touch me there!"

Just updated your iPhone? You'll find updated Apple Intelligence capabilities, new wallpapers, and enhancements to Calculator, PDF cropping, and Live Voicemail, among other useful features. Find out what's new and changed on your iPhone with the iOS 18.3 update.

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