This is a lengthy, detailed series on iPhone development, for which you'll need an Intel-based Mac computer, running Mac OS X 10.5 (Leopard) or higher. Then, before you actually get started developing for the iPhone, you'll need to register as a developer with Apple. Then, you'll need to download Xcode and the iPhone SDK. Once you have all this, you can start developing iPhone applications!
1. Installing Xcode and the iPhone SDK
2. Adding a text label to the screen
3. Make a sweet app icon
4. Beginning user interaction
5. Coding the action methods
6. Connecting outlets and actions
7. More on user interaction
8. Adding images and text fields
9. Getting rid of keyboards
10. Make sliders
11. Finishing the slider program
12. Segmented controls
13. Coding the switches method
14. Running the segmented controls program
15. Create action sheets
16. Make alert boxes
17. Autosizing and autorotation
18. Size inspector
19. Manually positioning objects
20. Finishing the program with bigger buttons
21. Intro to multiview apps
22. Working with the SwitchClass
23. Changing MainWindow.xib
24. ViewDidLoad method
25. Crap loads of code
26. Finishing the multiview app
27. Intro to pickers
28. Adding a root controller
29. Adding the picker
30. Finishing the date pecker
31. Single pecker
32. Creating the array for singlePecker
33. Finishing the program
34. Save data
35. Saving files
36. Loading the files
37. "Don't touch me there!"
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